We have made significant changes to the game, after years of the same attacking structure we have decided to turn it on its head, winning the game will now be about fighting, planning with your crew, taken out your current enemies, working with past enemies and inevitably attacking friends in order to work your crews way to the top.
Firstly, the attacking range is only based on net worth if you are attacking somebody that is not in a crew, otherwise you will able hit the crew above you and the crew below you.
You will not be able to attack any other crew.
Obviously, truces have been removed. By all means you could make a deal with any crew, but ultimately you are going to have to attack that crew eventually.
I hear you all shouting now, what rubbish. It will never work. They have gone crazy. On the contrary we believe this will be a winning structure for gameplay that will make it more interesting for future developments as well is interesting to play. I know many players will immediately demand it to go back, they will complain. We will listen to the complaints provided they come with reasons why it is not working.
I am sure there will be exploits regarding how your crew works to the top, these will be addressed if the need arises at each reset. But we will not simply revert back because players do not like change.
Travelling: this is identical apart from them you will not be travelling to different countries, you will be travelling around the same city. The city will have a park, town centre, downtown and the suburb. When you make a crew that crew's name will become a new area to travel to. So if you want to attack somebody from crew X you would need to travel to crew X area.
If you are not in a crew you are free to travel anywhere and stay. It would be up to the crew if you are able to hang out in their crews hang out.
Finally, this will pave the way that many improvements regarding how the crews work, upgrades and suchlike. Everybody wanted a fighting game that you need to work together. You've got it.